GEM/Timeline of Events

Session 1
Mid Evening:

We are approached by an artist seeking protection from "The Duke" in exchange for money; the Duke is a mysterious individual. Apparently nobody else would take this job. This should have been a warning. The moment we accept the job, a hunting horn blows, the ground shakes in an earthquake strong enough to send some people to the ground, and the dead rise up and lay siege to the inn.

We successfully secure the main building of the inn and temporarily clear the courtyard of zombies, but more zombies are set to break down the inn gates and it's not clear how long the window shutters will hold either.

Session 2
Various party members gather in the inn's stableyard to assess the (grim) situation. After some inspection of the destroyed zombies, all come to the curious conclusion that these particular zombies were constructed rather than resurrected from deceased humanoids.

Inside the inn, those worst injured are treated while the artist is (politely) interrogated as to the nature of his enemy, who turns out to be Lord Greywolf, a nobleman known for his fickle arrogance. With most of the inn's other occupants dazed or terrified, there is not much more the party can do for them.

Meanwhile, in the yard, the party discovers a well lit from below, and led by the most curious among them, they descend into a cavern, where they meet a Flame Lord, a moderately powerful elemental entrapped there to guard the entrance of a long-abandoned temple. After some smooth talking and cautious deliberation, the party decided to make an agreement with the Flame Lord to release him on the condition he return to his home plane and conceal the identity of those that released him. After he vanishes, the expected puff of smoke doesn't appear until after the first door is breached, whereupon the Smoke Elementals attempted to suffocate various party members until they were (literally) extinguished.